Sandboxels Update: Pixel Groups, Cooler (Hotter?) Fire, and 1 billion more features
Okay, maybe only 1 million
Our new update to Sandboxels, v1.13.2, is out now! Let’s dive right into the new features and changes.
Edit Mode
Remember all those weird miscellaneous tools in the Special category? They have been moved to the new “Edit” tab!
The “Edit” button is where the “TPS” option used to be, which is now in Settings.
We expect to add a lot more editing tools to this tab in the future, but for now we added TWO - Group and Ungroup!
Use the Group tool to merge multiple pixels into a single structure, which will make them all move together - even Solids which are usually stationary. They can be dragged and can displace fluids.
And if you attach something like a Fly…
Graphical Updates
Fire has been given a better transition from yellow to red as it burns. This applies to Cold Fire, too!
Liquids and Gases will appear less grainy than other pixels.
When placing Lightning near certain elements, such as Neon or Copper, it will change color!
We also tried optimizing a lot of the rendering and simulation code, hopefully it makes a difference on your end.
More Features
Fillers can now be painted and will fight other colors:
And some more:
Icing (also known as Frosting or Buttercream) - a new element made by mixing Butter and Sugar
Shift-Select can set the frequency of a Battery or the element of the Image tool
Portals show destination lines when hovered over or selected
Worms can compost more organic materials, like Paper
We also fixed 15 bugs, including a couple nasty ones involving the new Filters and Gates.
That’s not all!
We have some even bigger things planned. Stay tuned and read the whole changelog for this update in the meantime.
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i like the update but i dont get why they changed the placment of the tps i dont thınk that was neccasery